/*******************************************************************************
 * Copyright 2013 Mindaugas Idzelis
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
package incontrol.bf3.state;

import com.google.common.base.Objects;

public class ServerState {

	private PlayerList playerList = new PlayerList();
	private RoundState round = new RoundState();

	public ServerState() {

	}

	public PlayerList getPlayerList() {
		return playerList;
	}

	public ServerState setPlayerList(PlayerList playerList) {
		this.playerList = playerList;
		return this;
	}

	public RoundState getRound() {
		return round;
	}

	public ServerState setRound(RoundState round) {
		this.round = round;
		return this;
	}

	public static String getDefaultTeamName(int team) {
		// use game mode
		if (team == 1) {
			return "US";
		} else if (team == 2) {
			return "RUS";
		}
		return "";
	}

	public ServerState freeze() {
		return new ServerState().setRound(round).setPlayerList(playerList);
	}

	@Override
	public int hashCode() {
		return Objects.hashCode(playerList, round);
	}

	@Override
	public boolean equals(Object object) {
		if (object instanceof ServerState) {
			ServerState that = (ServerState) object;
			return Objects.equal(this.playerList, that.playerList)
					&& Objects.equal(this.round, that.round);
		}
		return false;
	}

}
